The Backend Your
Players Feel, Not See.
Scale your Unity or Godot game with surgical-grade APIs. No servers, no ops, just instant game backend infrastructure.
The Core APIs
ReactionAPI
Sentiment-as-a-Service, without the database locks.
Adding social features at scale crashes traditional databases. ReactionAPI solves this at the Edge.
- Zero Latency: Instant global aggregation.
- Smart Locks: Automatically prevents duplicate votes.
- Plug & Play: One REST call from your client.
await dymol.reactions.add("level_99", "fire");
PromoCode API
NewCreate, manage, and redeem rewards effortlessly.
Stop writing complex backend logic for single-use codes, expiration, or cheat prevention.
- Batch Generation: Create 1,000 unique codes in one click.
- Smart Validation: Real-time expiration and limit checks.
- Secure Redemption: Server-side redemption to prevent abuse.
await dymol.promo.redeem("SUMMER26");
CounterAPI
NewTrack any in-game event with a single line of code.
Stop wrestling with relational databases to count how many times players defeat a boss or die in a level.
- Auto-Aggregation: Groups data for daily or global trends.
- Custom Targets: Track players, weapons, enemies, or maps.
- High-Throughput: Built to survive intense Update() loops.
await dymol.counters.increment("boss_dragon", 1); Level Balancing Tools
DeathAPI
NewTrack player deaths for heatmap analysis.
Record death coordinates (x, y, z) with zero backend code. Visualize where players die most.
- 3D Coordinates: Record exact x, y, z death positions.
- Level Grouping: Deaths organized per level_id.
- Cause Tracking: Optional death cause metadata.
await dymol.deaths.record("boss_room", 10, 20, 30, "fall"); Quick Start Snippets
DymolReact.AddReaction("level_99", "fire", "player_123"); DymolPromo.Redeem("SUMMER26"); DymolCounter.Increment("boss_dragon", 1); DymolDeath.Record("boss_room", 10f, 20f, 30f, "fall"); Built for real game features
Each DYMOL API maps to a concrete backend feature your game can ship today.
ReactionAPI
Add likes, dislikes and emoji reactions to any in-game target: levels, maps, items, UGC content, game modes or events.
PromoCodesAPI
Create redeemable in-game codes with usage limits, expiration rules and server-side validation.
CounterAPI
Track shared numbers across your game, from total kills to seasonal goals and community-wide events.
DeathTelemetryAPI
Record where players die or fail, then use spatial telemetry to understand friction points in your levels.
Simple, predictable pricing
Designed to scale with your playerbase.
Hobby
- 1 project
- 5K requests / mo
- Core APIs — ReactionAPI, PromoCode API, CounterAPI
Indie
- Unlimited projects
- 250K requests / mo
- Level Balancing API — DeathAPI
- Priority support
Studio
- Unlimited projects
- 2M requests / mo
- Level Balancing API — DeathAPI
- Dedicated support
- Extra — $3 per 1M